Tango 5 Delta Force Death Match Team
A Delta Force Death Match Unit

Tango 5 - Mission Capabilities [ image copyright Tango 5 ]

   
Delta Force Tactics
Jump Station

The Barrett .50 cal vs Remington M40 A1 sniper rifle - NEW!
The primary differences between the Barrett and the Remington mostly depend on your style. The Barrett has a longer, flatter trajectory, which makes it much more popular with snipers in general. It will get an instant kill almost always [The Barrett has a higher muzzle velocity than the M40. In practical terms, this means, when firing from the same distance, the Barrett requires less leading and lobbing than the Remington ]- so wounds are highly improbable. But it has a few disadvantages. First, it is really noisy, so it is a lot simpler to find you. Second, that tracer is the brightest in the game, so you have to move more. Third, you have fewer rounds than any other
primary weapon, meaning you can shoot fewer times before running dry. Last, the recoil moves you back a bit on firing, which messes up second shots.  A good extreme range weapon. 

On the other hand, the Remington, which I use, is built for the stealthy sniper. It has a very low report volume, and the tracer is very dim, making it a lot tougher to find you. It has more rounds, meaning you can shoot a lot more often. There is no recoil, and it is less visible due to smaller size. It has less accuracy at long range, but I killed a guy once at 1K+m with it. It's so stealthy that last night I sat 50m from the enemy's flag in a 32 player game and got 43 kills before one
of them spotted me. 
 
 

M40 A1 Remington sniper rifle
5 rounds x 26 magazines = 130 rounds
8X Scope
Effective Sniping Range: 400 meters
Maximum Sniping Range: 800 meters
Cons: less rounds per clip
Barrett .50 cal sniper rifle
10 rounds x 10 magazines = 100 rounds
8X Scope
Effective Sniping Range: 600 meters
Maximum Sniping Range: 1000 meters 
Cons: Bright Tracer, only 100 rounds, very loud, slightly slower firing rate than the Remington.

Written by Draugr (free lance Nova player) nabastia@brain.uccs.edu
Edited by SSG Cook
Portions inserted from LYL Writer

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Instruction Manual Errata
The Delta Force instruction manual is horribly outdated, even by the first release of the game. There have been some commands omitted and, as you might have noticed, the screen shots are
far different than the actual game view. Though there is a .pdf file in the 'Manual' folder on your
Delta Force CD, I have complied some of the more important addendums below:

Additional Commands:

Review Mission Orders: O
Recent Messages: R
Cycle Flags (Capture the Flag): Q
Friendly Tags On/Off: F 
Mission Goals: G
Command Map: C

Deathmatch Scoring:

1 Point awarded for a kill
2 Points awarded for a head shot
3 Points awarded for a knifing

0 Points subtracted for a death 
1 Point subtracted for a suicide 
4 Points subtracted for killing a member of your own team

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Don't Be Seen
You can not kill what is not there. 

The importance of not being seen is fairly obvious. Here are some tips on how to best be stealthy. 

Limit your fire. Whenever you fire, you are alerting everyone in sight and in hearing range of your
presence and your location. Fire sparingly and only at targets that you're fairly certain of your
ability to hit. 

Remain on the move. It's easy to be glimpsed, or to have your tracers followed to your position. Be certain not to be there when someone comes looking. Never remain in one spot for too long,
especially if you have just fired your weapon. Fire a few times, then move. 

When you do choose a spot to hole up in, present as small a target as possible. Lay down, preferably between two mounds so that you can not be seen from the sides. If you are on high
ground, try to choose a point with another, higher hill behind you so that you're not exposed as a
dark spot against the sky. If you're on low ground, choose a ditch or other area with an easily
accessible escape path. 

When you are in a fixed location, the less you move and the slower, the more difficult it is to see
you.

Always be certain that your backdrop and/or the ground that you are on is of complimentary color
to your fatigues. 

If possible, secret yourself near a tree or other obstacle. The enemy may overlook aberrations in
pixelation in that area, attributing it to a tree or cactus.

When moving, especially when moving swiftly, choose areas that are low to the ground and that
have the least number of viewing angles. Though you can not see out as well you will, more often
than not, reach your destination safely. 

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Open Your Eyes
The most important and crucial aspect of Delta Force is finding your opponent before he finds
you. Considering the vast distances that an engagement can take place at and the fact that it
requires only a single shot, for the most part, to kill, it is vital that you spot your enemy before he
spots you. 

Practice watching for color changes in the terrain around you. Usually, and especially from long
distances, another player's form will be a single discolored pixel. If you learn to watch for these
variations, it will alert you to a possible presence in time to avoid it. 

Learn where to look. It's easiest to pick targets out on a ridge line against the sky, and it seems to be a place that's popular among snipers. Also, it's difficult to see people that are standing just
inside windows and doors. Frequently use your scope to determine if there's anyone lurking in the shadows.

Even when you are standing still, the pixels on the screen will occasionally shift. However, there is an easily recognizable pattern to it. If you familiarize yourself with that pattern, any aberrant movement will be easier to detect. 

Tracers and sounds are a dead giveaway. Utilize the superior directional sound in Delta Force to
locate your enemy. Always turn the volume up, and where headphones when available. You can
use them to determine the distance, direction, and weapon of your enemy. Also utilize the tracers
to determine the same. Remember that the less you fire, the more time you have to observe.

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Turn off ICQ
During multiplayer games of any kind, turn off ICQ.  This (although minor) does utilize a small bit of your connection through put, and does use a small amountof memory.
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Camoflage
Pay attention to the color of your fatigues. If you're wearing a desert scheme,it will blend in best on sand or similar patterns. However, it will stand out ongrassy areas.

I noticed on certain parts of certain maps it was nearly IMPOSSIBLE to seewho was shooting at me and they were nearly 100% camouflaged andblended into the green moss. Tracers gave them away.

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Avoiding Friendly Fire Kills
Click here to see training photo
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